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Android XR Updates for Unity, Unreal, and Godot

Posted by Luke Hopkins, Android Developer Relations Engineer for OpenXR & Ryan Bartley, Android XR Product ManagerToday, we are excited to announce that official support for Unreal Engine and Godot has arrived for Andro...

Posted by Luke Hopkins, Android Developer Relations Engineer for OpenXR & Ryan Bartley, Android XR Product ManagerToday, we are excited to announce that official support for Unreal Engine and Godot has arrived for Android XR. Alongside these engine expansions, we are also launching new tools designed to boost your productivity and enable new XR capabilities: the Android XR Engine Hub and the Android XR Interaction Framework. Android XR Engine Hub The Android XR Engine Hub is currently available for Windows and is your mission control for development. It unifies your workflow across Unity, Unreal Engine, and Godot by serving as a high-speed bridge that streams device-created perception data straight from your device into the engine of your choice. Real-Time Streaming via OpenXR The Hub bridges the gap between desktop power and mobile sensor data. Instead of requiring a full build to see how your app reacts to the world, the Hub streams OpenXR extensions from the physical Android XR device directly to your Windows machine. This means you can iterate on complex interactions in "Play Mode" while receiving live, high-fidelity data from the headset’s sensors. Without this streaming capability, testing even a minor change to eye-tracking or spatial mapping would require a full APK export and installation. The Hub enables low-latency testing for the following streamed extensions: Core & Interaction Support XR_EXT_hand_tracking & hand_interaction: Streams 26-point hand meshes and joint data for immediate interaction testing. XR_EXT_eye_gaze_interaction: Virtualizes eye-gaze data to test UI and foveated logic on your PC. XR_EXT_palm_pose & XR_EXT_uuid: Real-time precision tracking and persistent object ID streaming. Android XR Vendor Extensions Eye & Face Tracking (XR_ANDROID):...

Original source: https://android-developers.googleblog.com/2026/05/android-xr-updates-unity-unreal-godot.html
Publisher: Android Developers Blog